Merge_Textures 2.0
Merge Textures now accepts multiple different Suffixes and texture types. It also accepts multiple Texturesets at once.
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112
Texturing/MergeTextures2/merge_textures.py
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112
Texturing/MergeTextures2/merge_textures.py
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import os
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import sys
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from PIL import Image
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import time
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# Define suffix lists for BaseColor, Normal, RMA/ORM
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BASECOLOR_SUFFIXES = ['_alb', '_albedo', '_bc', '_basecolor', '_b']
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NORMAL_SUFFIXES = ['_nrm', '_normal', '_n']
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RMA_SUFFIXES = ['_rma']
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ORM_SUFFIXES = ['_orm']
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EMISSIVE_SUFFIXES = ['_emissive']
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OPACITY_SUFFIXES = ['_opacity']
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def detect_texture_type(filename):
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""" Detects the type of texture based on its suffix """
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if any(suffix in filename.lower() for suffix in BASECOLOR_SUFFIXES):
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return 'BaseColor'
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elif any(suffix in filename.lower() for suffix in NORMAL_SUFFIXES):
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return 'Normal'
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elif any(suffix in filename.lower() for suffix in RMA_SUFFIXES):
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return 'RMA'
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elif any(suffix in filename.lower() for suffix in ORM_SUFFIXES):
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return 'ORM'
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elif any(suffix in filename.lower() for suffix in EMISSIVE_SUFFIXES):
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return 'Emissive'
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elif any(suffix in filename.lower() for suffix in OPACITY_SUFFIXES):
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return 'Opacity'
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return None
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def get_material_name(filename):
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""" Strips the 'T_' or 'TX_' prefix and returns the material name """
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base_name = os.path.basename(filename)
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if base_name.startswith('T_'):
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return base_name[2:].split('_')[0] # Assumes 'T_Material_Suffix'
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elif base_name.startswith('TX_'):
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return base_name[3:].split('_')[0] # Assumes 'TX_Material_Suffix'
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return base_name.split('_')[0]
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def process_textures(input_files):
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""" Main function to process all textures in a folder and convert to BCR/NMO """
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textures = {}
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# Group files by material name
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for filepath in input_files:
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filename = os.path.basename(filepath)
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material_name = get_material_name(filename)
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texture_type = detect_texture_type(filename)
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if material_name not in textures:
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textures[material_name] = {}
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textures[material_name][texture_type] = filepath
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# Create a merged folder in the same directory as the input
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base_path = os.path.dirname(input_files[0])
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output_folder = os.path.join(base_path, 'merged')
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os.makedirs(output_folder, exist_ok=True)
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# Process each material group
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for material, files in textures.items():
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basecolor_file = files.get('BaseColor')
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normal_file = files.get('Normal')
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rma_file = files.get('RMA')
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orm_file = files.get('ORM')
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emissive_file = files.get('Emissive')
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opacity_file = files.get('Opacity')
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if basecolor_file and normal_file and (rma_file or orm_file):
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# Convert to BCR/NMO format
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convert_to_bcr_nmo(material, basecolor_file, normal_file, rma_file, orm_file, emissive_file, opacity_file, output_folder)
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print(f"{material}: Successfully converted.")
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else:
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print(f"Skipping {material}: missing necessary files")
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print("+++All materials successfully converted+++")
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time.sleep(3)
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def convert_to_bcr_nmo(material, basecolor_file, normal_file, rma_file, orm_file, emissive_file, opacity_file, output_folder):
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""" Converts given textures to BCR and NMO formats """
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basecolor_img = Image.open(basecolor_file).convert('RGBA')
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normal_img = Image.open(normal_file).convert('RGBA')
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if rma_file:
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rma_img = Image.open(rma_file).convert('RGBA')
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# BCR conversion
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bcr_img = Image.merge('RGBA', (basecolor_img.split()[0], basecolor_img.split()[1], basecolor_img.split()[2], rma_img.split()[0])) # Use Roughness (Alpha from RMA/ORM)
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bcr_img.save(os.path.join(output_folder, f"{material}_BCR.png"))
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# NMO conversion
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nmo_img = Image.merge('RGBA', (normal_img.split()[0], normal_img.split()[1], rma_img.split()[1], rma_img.split()[2])) # Use Metallic, AO from RMA/ORM
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nmo_img.save(os.path.join(output_folder, f"{material}_NMO.png"))
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elif orm_file:
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rma_img = Image.open(orm_file).convert('RGBA')
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# BCR conversion
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bcr_img = Image.merge('RGBA', (basecolor_img.split()[0], basecolor_img.split()[1], basecolor_img.split()[2], rma_img.split()[1])) # Use Roughness (Alpha from RMA/ORM)
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bcr_img.save(os.path.join(output_folder, f"{material}_BCR.png"))
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# NMO conversion
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nmo_img = Image.merge('RGBA', (normal_img.split()[0], normal_img.split()[1], rma_img.split()[2], rma_img.split()[0])) # Use Metallic, AO from RMA/ORM
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nmo_img.save(os.path.join(output_folder, f"{material}_NMO.png"))
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# Optionally handle emissive and opacity maps
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if emissive_file:
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emissive_img = Image.open(emissive_file).convert('RGB')
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emissive_img.save(os.path.join(output_folder, f"{material}_EM.png"))
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if opacity_file:
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opacity_img = Image.open(opacity_file).convert('L')
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opacity_img.save(os.path.join(output_folder, f"{material}_OP.png"))
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if __name__ == "__main__":
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if len(sys.argv) < 2:
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print("Usage: drag and drop texture files onto the script")
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else:
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# Get the file paths from sys.argv (ignoring the first argument which is the script name)
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input_files = sys.argv[1:]
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process_textures(input_files)
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