Merge Textures now accepts multiple different Suffixes and texture types. It also accepts multiple Texturesets at once.
113 lines
5.0 KiB
Python
113 lines
5.0 KiB
Python
import os
|
|
import sys
|
|
from PIL import Image
|
|
import time
|
|
|
|
# Define suffix lists for BaseColor, Normal, RMA/ORM
|
|
BASECOLOR_SUFFIXES = ['_alb', '_albedo', '_bc', '_basecolor', '_b']
|
|
NORMAL_SUFFIXES = ['_nrm', '_normal', '_n']
|
|
RMA_SUFFIXES = ['_rma']
|
|
ORM_SUFFIXES = ['_orm']
|
|
EMISSIVE_SUFFIXES = ['_emissive']
|
|
OPACITY_SUFFIXES = ['_opacity']
|
|
|
|
def detect_texture_type(filename):
|
|
""" Detects the type of texture based on its suffix """
|
|
if any(suffix in filename.lower() for suffix in BASECOLOR_SUFFIXES):
|
|
return 'BaseColor'
|
|
elif any(suffix in filename.lower() for suffix in NORMAL_SUFFIXES):
|
|
return 'Normal'
|
|
elif any(suffix in filename.lower() for suffix in RMA_SUFFIXES):
|
|
return 'RMA'
|
|
elif any(suffix in filename.lower() for suffix in ORM_SUFFIXES):
|
|
return 'ORM'
|
|
elif any(suffix in filename.lower() for suffix in EMISSIVE_SUFFIXES):
|
|
return 'Emissive'
|
|
elif any(suffix in filename.lower() for suffix in OPACITY_SUFFIXES):
|
|
return 'Opacity'
|
|
return None
|
|
|
|
def get_material_name(filename):
|
|
""" Strips the 'T_' or 'TX_' prefix and returns the material name """
|
|
base_name = os.path.basename(filename)
|
|
if base_name.startswith('T_'):
|
|
return base_name[2:].split('_')[0] # Assumes 'T_Material_Suffix'
|
|
elif base_name.startswith('TX_'):
|
|
return base_name[3:].split('_')[0] # Assumes 'TX_Material_Suffix'
|
|
return base_name.split('_')[0]
|
|
|
|
def process_textures(input_files):
|
|
""" Main function to process all textures in a folder and convert to BCR/NMO """
|
|
textures = {}
|
|
|
|
# Group files by material name
|
|
for filepath in input_files:
|
|
filename = os.path.basename(filepath)
|
|
material_name = get_material_name(filename)
|
|
texture_type = detect_texture_type(filename)
|
|
|
|
if material_name not in textures:
|
|
textures[material_name] = {}
|
|
textures[material_name][texture_type] = filepath
|
|
|
|
# Create a merged folder in the same directory as the input
|
|
base_path = os.path.dirname(input_files[0])
|
|
output_folder = os.path.join(base_path, 'merged')
|
|
os.makedirs(output_folder, exist_ok=True)
|
|
|
|
# Process each material group
|
|
for material, files in textures.items():
|
|
basecolor_file = files.get('BaseColor')
|
|
normal_file = files.get('Normal')
|
|
rma_file = files.get('RMA')
|
|
orm_file = files.get('ORM')
|
|
emissive_file = files.get('Emissive')
|
|
opacity_file = files.get('Opacity')
|
|
|
|
if basecolor_file and normal_file and (rma_file or orm_file):
|
|
# Convert to BCR/NMO format
|
|
convert_to_bcr_nmo(material, basecolor_file, normal_file, rma_file, orm_file, emissive_file, opacity_file, output_folder)
|
|
print(f"{material}: Successfully converted.")
|
|
else:
|
|
print(f"Skipping {material}: missing necessary files")
|
|
|
|
print("+++All materials successfully converted+++")
|
|
time.sleep(3)
|
|
|
|
def convert_to_bcr_nmo(material, basecolor_file, normal_file, rma_file, orm_file, emissive_file, opacity_file, output_folder):
|
|
""" Converts given textures to BCR and NMO formats """
|
|
basecolor_img = Image.open(basecolor_file).convert('RGBA')
|
|
normal_img = Image.open(normal_file).convert('RGBA')
|
|
|
|
if rma_file:
|
|
rma_img = Image.open(rma_file).convert('RGBA')
|
|
# BCR conversion
|
|
bcr_img = Image.merge('RGBA', (basecolor_img.split()[0], basecolor_img.split()[1], basecolor_img.split()[2], rma_img.split()[0])) # Use Roughness (Alpha from RMA/ORM)
|
|
bcr_img.save(os.path.join(output_folder, f"{material}_BCR.png"))
|
|
# NMO conversion
|
|
nmo_img = Image.merge('RGBA', (normal_img.split()[0], normal_img.split()[1], rma_img.split()[1], rma_img.split()[2])) # Use Metallic, AO from RMA/ORM
|
|
nmo_img.save(os.path.join(output_folder, f"{material}_NMO.png"))
|
|
elif orm_file:
|
|
rma_img = Image.open(orm_file).convert('RGBA')
|
|
# BCR conversion
|
|
bcr_img = Image.merge('RGBA', (basecolor_img.split()[0], basecolor_img.split()[1], basecolor_img.split()[2], rma_img.split()[1])) # Use Roughness (Alpha from RMA/ORM)
|
|
bcr_img.save(os.path.join(output_folder, f"{material}_BCR.png"))
|
|
# NMO conversion
|
|
nmo_img = Image.merge('RGBA', (normal_img.split()[0], normal_img.split()[1], rma_img.split()[2], rma_img.split()[0])) # Use Metallic, AO from RMA/ORM
|
|
nmo_img.save(os.path.join(output_folder, f"{material}_NMO.png"))
|
|
# Optionally handle emissive and opacity maps
|
|
if emissive_file:
|
|
emissive_img = Image.open(emissive_file).convert('RGB')
|
|
emissive_img.save(os.path.join(output_folder, f"{material}_EM.png"))
|
|
|
|
if opacity_file:
|
|
opacity_img = Image.open(opacity_file).convert('L')
|
|
opacity_img.save(os.path.join(output_folder, f"{material}_OP.png"))
|
|
if __name__ == "__main__":
|
|
if len(sys.argv) < 2:
|
|
print("Usage: drag and drop texture files onto the script")
|
|
else:
|
|
# Get the file paths from sys.argv (ignoring the first argument which is the script name)
|
|
input_files = sys.argv[1:]
|
|
process_textures(input_files)
|