Files
1960-utils/Blender/_Source/L1960_Tools_1_7_0/Materials.py
ProDeath21 1529bda410 1.7.0
Automated MLOD
optimized material fix
2024-03-25 20:21:32 +01:00

49 lines
2.0 KiB
Python

import bpy
class MESH_OT_fix_material_names(bpy.types.Operator):
"""Fixes the material naming, if duplicated are present e.g. Material.001, Material.002 ..."""
bl_idname = "mesh.fix_material_names"
bl_label = "Fixes the material naming, if duplicated are present"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
#Remove all duplicated materials
self.merge_duplicated_materials()
#Merge material slots for every mesh in the scene
#for obj in bpy.context.scene.objects:
#if obj.type == "MESH":
#self.merge_material_slots(obj)
self.report({'INFO'}, 'All duplicated Materials fixed')
return {"FINISHED"}
def merge_duplicated_materials(self):
for material in bpy.data.materials:
if material.name[-3].isnumeric():
opti_matName = material.name[:-4]
if bpy.data.materials.get(opti_matName): #check if og_mat exists
material.user_remap(bpy.data.materials.get(opti_matName))
print("Removed Material: " + material.name)
bpy.data.materials.remove(material)
else:
material.name = opti_matName
def merge_material_slots(self, obj):
duplicated_material_list = []
#create list with indexes of material slots with the same name
for og_slot in obj.material_slots:
for slot in obj.material_slots:
if slot.name == og_slot.name:
if slot.slot_index == og_slot.slot_index:
continue
if og_slot.slot_index in duplicated_material_list:
continue
duplicated_material_list.append(int(slot.slot_index))
#delete all material slots within list
for slot_index in sorted(duplicated_material_list, reverse=True):
obj.data.materials.pop(index = slot_index)