Killergnom
1d23946c1d
Added new Tool to convert OpenGL to DirectX
2025-10-13 21:58:44 +02:00
Killergnom
bd885f1b99
Adjusted input for merge_textures
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Updated merge_textures to also accept roughness, ao and metallic maps directly.
Metallic is optional. If no metallic map is supplied, blue channel in the NMO will be black.
2025-09-29 18:57:57 +02:00
Killergnom
a60ae1c1ea
Optimized Texture Scripts futher
2025-04-06 21:56:14 +02:00
Killergnom
d03908baab
Various changes to optimizeTextures
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Fixed Multithreading, fixed a bug with alpha channels and changed the output format to tga.
2025-04-06 21:26:34 +02:00
Killergnom
9420ce921c
fixed crash in mergetextures
2025-01-25 23:16:01 +01:00
Killergnom
06b5edf33f
Added Multiprocessing to OptimizeTextures
2024-11-18 23:18:52 +01:00
Killergnom
12da9be4b3
Fixed Crash in Optimize_Textures
2024-10-26 22:19:54 +02:00
Killergnom
d5c73e845a
Fixed some bugs
2024-10-19 17:46:28 +02:00
Killergnom
e63b208f06
Merge_Textures 2.0
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Merge Textures now accepts multiple different Suffixes and texture types. It also accepts multiple Texturesets at once.
2024-10-18 15:50:58 +02:00
Killergnom
04208ebe6e
Added new Dekogon Namin Scheme to Merge Textures Script
2024-10-15 22:22:23 +02:00
Killergnom
dd3b93c8bb
Updated console output
2024-03-24 20:46:42 +01:00
Killergnom
b1257a97a4
Reworked pathfinding in merge_textures
2024-03-24 20:34:20 +01:00
Killergnom
7512e0fdfe
added console outputs + ico
2024-03-23 14:21:12 +01:00
Killergnom
44f2a82083
Added Texture Folder + Scripts
2024-03-18 14:42:50 +01:00